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Mobile Games at Shifting Vale Games

Idle Games

Eon Ascent Idle game logo with mystical purple energy and dark forest background.

Eon Ascent Idle

Eon Ascent Idle

Eon Ascent Idle

Welcome to 'Eon Ascent Idle', an engaging incremental game that falls within the realm of idle games. Here, you collect essence, purchase upgrades, and progress through various systems such as character stats, skill trees, exploration, and battles. With features inspired by RPG games, the game also incorporates prestige mechanics like Awa

Welcome to 'Eon Ascent Idle', an engaging incremental game that falls within the realm of idle games. Here, you collect essence, purchase upgrades, and progress through various systems such as character stats, skill trees, exploration, and battles. With features inspired by RPG games, the game also incorporates prestige mechanics like Awakening, Enlightenment, and Ascension for meta-progression. Developed by Shifting Vale Games, this title enhances your mobile gaming experience with its unique blend of features.

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Pixel art cityscape with the text 'EMPIRE GO' in bold letters.

Empire Go

Eon Ascent Idle

Eon Ascent Idle

"Empire Go" is an exciting and strategic idle game that immerses you in mobile gaming, allowing you to manage and grow a sprawling network of properties in a vibrant pixelated world. This incremental game lets you collect income, upgrade and prestige your buildings, complete daily and weekly quests for rewards, and explore new locations t

"Empire Go" is an exciting and strategic idle game that immerses you in mobile gaming, allowing you to manage and grow a sprawling network of properties in a vibrant pixelated world. This incremental game lets you collect income, upgrade and prestige your buildings, complete daily and weekly quests for rewards, and explore new locations to discover valuable items. Level up your player, unlock powerful boosts, and climb the global ladder to prove yourself as the ultimate tycoon in the realm of RPG games! Enjoy engaging gameplay with in-app purchases from Shifting Vale Games.

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Pixel art title 'Atomic Alchemist' with icons of fire, potion, stone, and spark.

Atomic Alchemist

Monster Sanctuary Garden

Monster Sanctuary Garden

Unleash your inner alchemist in The Alchemist's Workshop, one of the best idle games available! Transmute ordinary elements into legendary wonders, guided by ancient knowledge and the mystical Periodic Table. Master arcane arts in this engaging incremental game, level up your skills, and unlock the secrets of creation. Discover new elemen

Unleash your inner alchemist in The Alchemist's Workshop, one of the best idle games available! Transmute ordinary elements into legendary wonders, guided by ancient knowledge and the mystical Periodic Table. Master arcane arts in this engaging incremental game, level up your skills, and unlock the secrets of creation. Discover new elements, craft precious metals, and even achieve the impossible like turning lead into gold or making it light as a feather! Explore a vibrant inventory, trade with merchants in the bustling shop, and embark on a grand quest to become a Transcendent Alchemist. Dive into the world of mobile gaming and RPG games as your magical journey begins now with Shifting Vale Games!

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Colorful cute monsters in a vibrant garden under a sunny sky.

Monster Sanctuary Garden

Monster Sanctuary Garden

Monster Sanctuary Garden

Raise, train, and evolve unique monsters in this exciting RPG game! Manage their needs, grow crops in your garden, and compete in challenges. Use the shop to acquire items that enhance your experience in idle games and incremental games. Develop powerful creatures, master various skills, and explore the vibrant world of Shifting Vale Games to become the ultimate monster trainer in mobile gaming.

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Miscellaneous Games!

Vibrant cosmic scene with Earth and glowing galaxy, titled 'Telekinetic Clicker'.

Telekinetic Clicker

Blacksmith Legend (Beta)

Telekinetic Clicker

This is an idle clicker game from Shifting Vale Games where players utilize telekinetic powers to lift increasingly heavier objects. As you engage in this exciting mobile gaming experience, you earn 'focus' by lifting, which can be spent on upgrades and skills to enhance your lifting power and efficiency. The goal is to reach cosmic and e

This is an idle clicker game from Shifting Vale Games where players utilize telekinetic powers to lift increasingly heavier objects. As you engage in this exciting mobile gaming experience, you earn 'focus' by lifting, which can be spent on upgrades and skills to enhance your lifting power and efficiency. The goal is to reach cosmic and endgame tiers, with the option to 'awaken' to prestige and gain 'psi shards' for permanent bonuses. Move the stars themselves in this captivating blend of idle games and incremental games! (has in-game purchases)

Play
A lone figure with a flashlight approaches a bunker at dusk with the title 'The Prepared'.

The Prepared

Blacksmith Legend (Beta)

Telekinetic Clicker

In "THE PREPARED," you immerse yourself in a world irrevocably altered by a mysterious biological shift, reminiscent of elements found in idle games and RPG games. Every decision counts as you manage resources, build shelter, and train skills in this engaging mobile gaming experience. Navigate unforeseen events to ensure your community's 

In "THE PREPARED," you immerse yourself in a world irrevocably altered by a mysterious biological shift, reminiscent of elements found in idle games and RPG games. Every decision counts as you manage resources, build shelter, and train skills in this engaging mobile gaming experience. Navigate unforeseen events to ensure your community's survival in the face of evolving challenges. Will you adapt and thrive, or will you succumb to the trials of a changed planet? This experience also offers a valuable lesson: those who do not properly prepare won't be ready for what comes, not just in this game but in life as well, much like the strategic planning required in incremental games by Shifting Vale Games.

Play
A fiery blacksmith forge with an anvil and tools under the title 'Blacksmith Legend'.

Blacksmith Legend (Beta)

Blacksmith Legend (Beta)

Blacksmith Legend (Beta)

This game is an engaging crafting idle game that falls within the realm of incremental games, where players mine ores, smelt them into ingots, and then forge those ingots into various items. In this mobile gaming experience, players can upgrade their tools—such as the pickaxe, furnace, anvil, hammer, shop, crucible, and runesmith—and acqu

This game is an engaging crafting idle game that falls within the realm of incremental games, where players mine ores, smelt them into ingots, and then forge those ingots into various items. In this mobile gaming experience, players can upgrade their tools—such as the pickaxe, furnace, anvil, hammer, shop, crucible, and runesmith—and acquire skills to enhance their efficiency, unlock new resources, and increase item value. The goal is to earn gold, complete achievements, and progress through different tiers of metals and items, much like in popular RPG games, making it a standout title from Shifting Vale Games.

Play

Our First RPG: Into The Fog Of War

Pixel art hero faces a giant demon emerging from clouds at sunset.

Into The Fog Of War

Long ago, the skies were clear, and the lands sang with life. Kingdoms thrived, banners flew high, and the people knew peace. 


Then came the fog. 


It rolled across the horizon like a living thing, devouring forests, swallowing cities, and drowning the sun itself. Out from its depths came monsters of every shape and hunger, their howls echoing across a world that had forgotten fear. 


At the heart of it all rose the Demon Lord, a being of ancient power and endless malice. With laughter that shook the heavens, he declared the age of man over and the age of mist begun. He scattered his generals across the realms, commanding them to forge dungeons and unleash horrors untold—challenges to all who dared defy him. 


None could stop the tide. Armies fell, heroes vanished, and the fog claimed the earth. Yet… the light has not gone out entirely. 


From the remnants of a forgotten order, one hero rises. Bearing the will of the world and the courage of countless fallen souls, they take up the blade once more. 


Step by step, realm by realm, the hero will pierce the mist, strike down the Demon Lord’s generals, and bring dawn back to a world shrouded in shadow. Through their journey, they will discover that even in the most treacherous dungeons, the spirit of mobile gaming lives on, reminiscent of the thrill found in idle games and RPG games. 


The battle for the world begins anew—into the Fog of War, where the legacy of Shifting Vale Games awaits.

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Your Gluttonous Battlefield!

Your Gluttonous Battlefield

 

Your afterlife was meant for peace, yet an cosmic error cast you into the Eternal Crucible, a shattered realm where the slain rise again, and hope is a forgotten whisper. Here, amidst the echoing cries of endless battle, you grasp the only weapon that answers: a sentient blade, ravenous for souls.

But the land itself is dying. A creeping Corruption, born of ancient dungeons and dark rifts, gnaws at reality. It promises unimaginable power, a wicked strength to overcome any foe, but demands your very essence in return. Will you embrace the blade's gluttony, becoming a vessel for unstoppable darkness, or fight to purge the rot, forging a path of pure, unyielding might?

The choice carves your destiny, Lost Soul. Each kill fuels your hunger, every consumed item twists your fate. Survive the relentless waves, conquer monstrous hoards, and master the forbidden arts of fusion. Unearth forgotten relics, unlock brutal skills, and etch your name upon the Kill List. In this cursed purgatory, only the most cunning and savage will endure. What will you become when your soul is weighed against the hunger?

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ONE PERCENT REAPER

One Percent Reaper

One Percent Reaper is a dark-fantasy incremental RPG about a newly-forged Reaper — a mortal raised to harvest the essence of the dead — carving back a world swallowed by cursed fog. Blending turn-based combat, deep crafting, stat-building progression, and tile-based map exploration, the game rewards patience, strategy, and the relentless 

One Percent Reaper is a dark-fantasy incremental RPG about a newly-forged Reaper — a mortal raised to harvest the essence of the dead — carving back a world swallowed by cursed fog. Blending turn-based combat, deep crafting, stat-building progression, and tile-based map exploration, the game rewards patience, strategy, and the relentless pursuit of stolen power. You don't just defeat monsters — you become them, absorbing their essence into your weapons, your armor, and your very bones.

The Premise

The land has been swallowed by a creeping curse that blots out regions in mist and raises the dead as twisted monsters. As a Reaper, you are the blade the world has been waiting for. Starting with nothing but a rusted weapon and a handful of training drills, you must explore the fog-shrouded map, slay monsters for their cores, forge those cores into legendary gear, and purify each cursed region one tile at a time — until the land breathes again and its buried secrets surface.

Character Creation & Classes

Begin your journey by choosing one of four classes, each with a distinct combat identity:

  • ⚔️ Warrior — A fearless fighter who crushes foes with raw Strength. Tanky, direct, and relentless.
  • 🔮 Mage — A wielder of arcane arts who devastates with pure Magic. Fragile but overwhelming at range.
  • 🏹 Archer — A nimble hunter who strikes precisely from afar using Dexterity. High crit potential.
  • 🗡️ Rogue — A swift shadow who outmaneuvers enemies with blinding Speed. Strikes first and often.

Pick your name, avatar, and one of four difficulty modes that shape how you harvest power:

  • Greedy Reaper (Easy) — Absorb 10% of every enemy core's stats directly into yourself.
  • One Percent Reaper (Normal) — The intended experience: gain 1% of core stats, the true Reaper's rate.
  • Bound Reaper (Hard) — Stolen power can only be placed into weapons and equipment, never yourself.
  • Simple Reaper (Extra Hard) — No stat stealing at all. Progress through training, equipment, and leveling alone.

Stats & Progression

Your Reaper grows across six core stats: Max HP, Strength, Defense, Dexterity, Magic, and Speed.

  • Level up to 200 — Earn XP from every kill and spend awarded stat points on any of the six stats each level.
  • Training — Six drills (Rest, Lift Stones, Shield Drill, Knife Juggle, Meditate, Sprint Laps) slowly grow your stats over time. Buy Training Books to permanently boost the gains from each drill, scaling from cheap Field Manuals to rare Ascendant Lexicons.
  • Your "Build Title" evolves dynamically based on your stat distribution — become a Bloodblade, Iron Wall, Soul Caster, Phantom Step, Blade Dancer, Arcane Knight, or the elusive Reaper Balanced.

Combat

Battles are turn-based and speed-driven — whoever has the higher Speed strikes first, and each round alternates.

  • Hit Chance is determined by the Dexterity gap between you and your foe (capped 20–95%).
  • Damage is calculated from your attack stat plus weapon damage, reduced by the enemy's defense.
  • Status Effects — Enemies inflict a wide library of debilitating effects: Burn, Poison, Fear, Slow, Armor Shred (shred), Weaken, Curse, and Decay. Your armor sets can reflect these back. All status effects clear at the end of each battle.
  • Boss Attacks — Each region boss has a unique roster of named attacks with special properties: armor-piercing bites, life-draining magic, self-buffs, fear, summon commands, and more.
  • Dexterity Synergy — High Dexterity passively boosts your Strength, Defense, and Speed, making it a master stat for hybrid builds.

As you grow stronger, Cursed Land Waves trigger automatically based on your total stats, unleashing multiplier-scaled enemy surges that keep the danger rising alongside your power.

The Core System — Stealing Essence

Every slain enemy drops a Core, a crystallized shard of its essence. Cores are the heart of the game's progression loop:

  1. Absorb — Consume cores to permanently gain a fraction of their stats (rate depends on difficulty).
  2. Infuse — Socket cores into weapons and armor pieces to permanently boost their stats. Higher-rank gear has more core slots.
  3. Fuse — Combine two cores through Basic, Volatile, or Forbidden Fusion for guaranteed, risky, or high-reward stat amalgams. Preserve powerful Traits across fusions.
  4. Traits — Cores can roll rare traits that grant bonuses like Hardy, Vicious, Predator, Ironhide, Inferno, Dragonheart, or the all-powerful Void Touched. Exploration Traits (like Cursebreaker, Mist Reaper, Cartographer's Hunger) actively reveal hidden map tiles and grant bonus gold as you fight.

Weapons

Arm yourself across 6 weapon ranks, each requiring a higher level to wield: Rusted → Iron → Steel → Silver → Obsidian → Reaper

  • Buy weapons from the shop, or Forge your own by combining 3 materials and a power core.
  • Crafted weapons can socket multiple cores during forging and accept more post-crafting via infusion.
  • Durability — Every weapon wears down with use; repair them with their original materials before they break.

Armor & Set Bonuses

Forge complete 6-piece armor sets (Head, Torso, Arms, Legs, Gloves, Boots) from enemy materials. Wearing all six pieces of a matching set unlocks a powerful Set Bonus — from simple stat boosts to reactive effects like poisoning attackers, burning enemies on hit, reflecting damage, and bonus core drops from elites. Recipe-based sets offer predefined powerful configurations, while player-forged sets are fully customizable. Infuse cores into individual pieces to push their stats even further.

The Map & Exploration

The world is a fog-of-war tile map with procedurally-allocated danger tiers, materials, and encounters:

  • Reveal tiles one at a time, lifting the cursed fog.
  • Random encounters spawn based on the tile's danger tier — from lowly Slimes and Ash Mites to tier-10 Void Titans.
  • Map Events — Stumble upon traders, hidden caches, cursed shrines, and branching narrative choices that can reward gold, materials, cores, status effects, or open rare shop access.
  • Exploration Traits on your equipped gear and consumed cores passively reveal extra tiles and grant bonus gold as the fog recedes.

Region Curse Clearing

The map is divided into cursed regions, each with its own boss, curse level, and purification progress:

  • Explore and clear tiles to raise a region's purification.
  • At 70% purification, the region boss reveals itself and can be challenged.
  • Defeating the boss partially reclaims the region — reducing its curse, boosting enemy drop rates, material find rates, gold drops, and lowering enemy HP in that region.
  • While cursed, regions punish you: stronger enemies, worse drops, and spreading status effects across the battlefield.

Settlements

Discover hidden settlements scattered across the map — persistent points of light in the cursed dark:

  • Thornwake Refuge — Boosts training gains and offers discounted training books at higher levels.
  • Stonehollow Camp — Reduces armor and weapon forging material costs and improves crafted durability.
  • Ashgrave Hold — Grants status-effect resistance and bonus defense against Gravefields enemies.

Settlements level up (4 tiers) as you purify their surrounding region and donate gold and materials, unlocking stronger benefits. Rest at a settlement to fully restore your HP and clear status effects.

The Enemy Bestiary

Face 40+ unique enemies across 10 tiers plus legendary bosses at tiers 11–12:

  • Tier 1–3: Slimes, Toads, Goblins, Ogres, Wolves, Bone Crawlers, Marsh Stalkers.
  • Tier 4–6: Orcs, Iron Beetles, Frost Hounds, Siege Trolls, Skeleton Mages, Stone Golems, Fire Elementals.
  • Tier 7–8: Dark Elves, Elite Knights, Dusk Rangers, Vampire Lords, Shadow Demons, Moonfang Reavers.
  • Tier 9–10: Ancient Dragons, Lich Kings, Thunder Drakes, Doom Seraphs, Eclipse Judges, Void Titans.
  • Bosses (Tier 11–12): The Forest Behemoth, Cave Tyrant, Grave Lord, Abyss Wyrm, Ruin Empress, Marsh Colossus — and at the apex, the Dark King, sovereign of the Black Castle.

Each enemy has unique core stats, item drops, and — for many —signature status-inflicting attacks.

Inventory & Economy

  • Unified inventory groups your Cores, Materials, Weapons, and Armor for easy management.
  • Sell unwanted cores and materials for gold.
  • Pin favorite gear to protect it from accidental sales or auto-unequips.
  • 10 save slots let you maintain multiple Reaper playthroughs, each with their own hero, class, and difficulty.

The Gameplay Loop

  1. Train your stats and buy books to accelerate growth.
  2. Explore the map, revealing tiles and triggering encounters.
  3. Fight enemies in turn-based combat, surviving status effects and boss mechanics.
  4. Harvest cores and materials from your kills.
  5. Forge weapons and armor sets, infusing cores for power.
  6. Fuse cores to concentrate their stats and preserve rare traits.
  7. Purify regions by clearing tiles, unlocking bosses and reclaiming the land.
  8. Upgrade settlements to amplify your training, crafting, and survivability.
  9. Push deeper into higher-tier regions as your gear and stats grow — until you can challenge the Dark King himself.

Built for the Long Haul

With a level cap of 200, six weapon ranks, dozens of armor sets, a deep core fusion system, exploration traits, region purification, and settlement progression, One Percent Reaper is designed for weeks of incremental, satisfying growth — whether you play for ten minutes a day or lose yourself for hours in the fog.

play

One Percent Reaper

One Percent Reaper is a dark-fantasy incremental RPG about a newly-forged Reaper — a mortal raised to harvest the essence of the dead — carving back a world swallowed by cursed fog. Blending turn-based combat, deep crafting, stat-building progression, and tile-based map exploration, the game rewards patience, strategy, and the relentless pursuit of stolen power. You don't just defeat monsters — you become them, absorbing their essence into your weapons, your armor, and your very bones.

The Premise

The land has been swallowed by a creeping curse that blots out regions in mist and raises the dead as twisted monsters. As a Reaper, you are the blade the world has been waiting for. Starting with nothing but a rusted weapon and a handful of training drills, you must explore the fog-shrouded map, slay monsters for their cores, forge those cores into legendary gear, and purify each cursed region one tile at a time — until the land breathes again and its buried secrets surface.

Character Creation & Classes

Begin your journey by choosing one of four classes, each with a distinct combat identity:

  • ⚔️ Warrior — A fearless fighter who crushes foes with raw Strength. Tanky, direct, and relentless.
  • 🔮 Mage — A wielder of arcane arts who devastates with pure Magic. Fragile but overwhelming at range.
  • 🏹 Archer — A nimble hunter who strikes precisely from afar using Dexterity. High crit potential.
  • 🗡️ Rogue — A swift shadow who outmaneuvers enemies with blinding Speed. Strikes first and often.

Pick your name, avatar, and one of four difficulty modes that shape how you harvest power:

  • Greedy Reaper (Easy) — Absorb 10% of every enemy core's stats directly into yourself.
  • One Percent Reaper (Normal) — The intended experience: gain 1% of core stats, the true Reaper's rate.
  • Bound Reaper (Hard) — Stolen power can only be placed into weapons and equipment, never yourself.
  • Simple Reaper (Extra Hard) — No stat stealing at all. Progress through training, equipment, and leveling alone.

Stats & Progression

Your Reaper grows across six core stats: Max HP, Strength, Defense, Dexterity, Magic, and Speed.

  • Level up to 200 — Earn XP from every kill and spend awarded stat points on any of the six stats each level.
  • Training — Six drills (Rest, Lift Stones, Shield Drill, Knife Juggle, Meditate, Sprint Laps) slowly grow your stats over time. Buy Training Books to permanently boost the gains from each drill, scaling from cheap Field Manuals to rare Ascendant Lexicons.
  • Your "Build Title" evolves dynamically based on your stat distribution — become a Bloodblade, Iron Wall, Soul Caster, Phantom Step, Blade Dancer, Arcane Knight, or the elusive Reaper Balanced.

Combat

Battles are turn-based and speed-driven — whoever has the higher Speed strikes first, and each round alternates.

  • Hit Chance is determined by the Dexterity gap between you and your foe (capped 20–95%).
  • Damage is calculated from your attack stat plus weapon damage, reduced by the enemy's defense.
  • Status Effects — Enemies inflict a wide library of debilitating effects: Burn, Poison, Fear, Slow, Armor Shred (shred), Weaken, Curse, and Decay. Your armor sets can reflect these back. All status effects clear at the end of each battle.
  • Boss Attacks — Each region boss has a unique roster of named attacks with special properties: armor-piercing bites, life-draining magic, self-buffs, fear, summon commands, and more.
  • Dexterity Synergy — High Dexterity passively boosts your Strength, Defense, and Speed, making it a master stat for hybrid builds.

As you grow stronger, Cursed Land Waves trigger automatically based on your total stats, unleashing multiplier-scaled enemy surges that keep the danger rising alongside your power.

The Core System — Stealing Essence

Every slain enemy drops a Core, a crystallized shard of its essence. Cores are the heart of the game's progression loop:

  1. Absorb — Consume cores to permanently gain a fraction of their stats (rate depends on difficulty).
  2. Infuse — Socket cores into weapons and armor pieces to permanently boost their stats. Higher-rank gear has more core slots.
  3. Fuse — Combine two cores through Basic, Volatile, or Forbidden Fusion for guaranteed, risky, or high-reward stat amalgams. Preserve powerful Traits across fusions.
  4. Traits — Cores can roll rare traits that grant bonuses like Hardy, Vicious, Predator, Ironhide, Inferno, Dragonheart, or the all-powerful Void Touched. Exploration Traits (like Cursebreaker, Mist Reaper, Cartographer's Hunger) actively reveal hidden map tiles and grant bonus gold as you fight.

Weapons

Arm yourself across 6 weapon ranks, each requiring a higher level to wield: Rusted → Iron → Steel → Silver → Obsidian → Reaper

  • Buy weapons from the shop, or Forge your own by combining 3 materials and a power core.
  • Crafted weapons can socket multiple cores during forging and accept more post-crafting via infusion.
  • Durability — Every weapon wears down with use; repair them with their original materials before they break.

Armor & Set Bonuses

Forge complete 6-piece armor sets (Head, Torso, Arms, Legs, Gloves, Boots) from enemy materials. Wearing all six pieces of a matching set unlocks a powerful Set Bonus — from simple stat boosts to reactive effects like poisoning attackers, burning enemies on hit, reflecting damage, and bonus core drops from elites. Recipe-based sets offer predefined powerful configurations, while player-forged sets are fully customizable. Infuse cores into individual pieces to push their stats even further.

The Map & Exploration

The world is a fog-of-war tile map with procedurally-allocated danger tiers, materials, and encounters:

  • Reveal tiles one at a time, lifting the cursed fog.
  • Random encounters spawn based on the tile's danger tier — from lowly Slimes and Ash Mites to tier-10 Void Titans.
  • Map Events — Stumble upon traders, hidden caches, cursed shrines, and branching narrative choices that can reward gold, materials, cores, status effects, or open rare shop access.
  • Exploration Traits on your equipped gear and consumed cores passively reveal extra tiles and grant bonus gold as the fog recedes.

Region Curse Clearing

The map is divided into cursed regions, each with its own boss, curse level, and purification progress:

  • Explore and clear tiles to raise a region's purification.
  • At 70% purification, the region boss reveals itself and can be challenged.
  • Defeating the boss partially reclaims the region — reducing its curse, boosting enemy drop rates, material find rates, gold drops, and lowering enemy HP in that region.
  • While cursed, regions punish you: stronger enemies, worse drops, and spreading status effects across the battlefield.

Settlements

Discover hidden settlements scattered across the map — persistent points of light in the cursed dark:

  • Thornwake Refuge — Boosts training gains and offers discounted training books at higher levels.
  • Stonehollow Camp — Reduces armor and weapon forging material costs and improves crafted durability.
  • Ashgrave Hold — Grants status-effect resistance and bonus defense against Gravefields enemies.

Settlements level up (4 tiers) as you purify their surrounding region and donate gold and materials, unlocking stronger benefits. Rest at a settlement to fully restore your HP and clear status effects.

The Enemy Bestiary

Face 40+ unique enemies across 10 tiers plus legendary bosses at tiers 11–12:

  • Tier 1–3: Slimes, Toads, Goblins, Ogres, Wolves, Bone Crawlers, Marsh Stalkers.
  • Tier 4–6: Orcs, Iron Beetles, Frost Hounds, Siege Trolls, Skeleton Mages, Stone Golems, Fire Elementals.
  • Tier 7–8: Dark Elves, Elite Knights, Dusk Rangers, Vampire Lords, Shadow Demons, Moonfang Reavers.
  • Tier 9–10: Ancient Dragons, Lich Kings, Thunder Drakes, Doom Seraphs, Eclipse Judges, Void Titans.
  • Bosses (Tier 11–12): The Forest Behemoth, Cave Tyrant, Grave Lord, Abyss Wyrm, Ruin Empress, Marsh Colossus — and at the apex, the Dark King, sovereign of the Black Castle.

Each enemy has unique core stats, item drops, and — for many —signature status-inflicting attacks.

Inventory & Economy

  • Unified inventory groups your Cores, Materials, Weapons, and Armor for easy management.
  • Sell unwanted cores and materials for gold.
  • Pin favorite gear to protect it from accidental sales or auto-unequips.
  • 10 save slots let you maintain multiple Reaper playthroughs, each with their own hero, class, and difficulty.

The Gameplay Loop

  1. Train your stats and buy books to accelerate growth.
  2. Explore the map, revealing tiles and triggering encounters.
  3. Fight enemies in turn-based combat, surviving status effects and boss mechanics.
  4. Harvest cores and materials from your kills.
  5. Forge weapons and armor sets, infusing cores for power.
  6. Fuse cores to concentrate their stats and preserve rare traits.
  7. Purify regions by clearing tiles, unlocking bosses and reclaiming the land.
  8. Upgrade settlements to amplify your training, crafting, and survivability.
  9. Push deeper into higher-tier regions as your gear and stats grow — until you can challenge the Dark King himself.

Built for the Long Haul

With a level cap of 200, six weapon ranks, dozens of armor sets, a deep core fusion system, exploration traits, region purification, and settlement progression, One Percent Reaper is designed for weeks of incremental, satisfying growth — whether you play for ten minutes a day or lose yourself for hours in the fog.


Every Sunday


First Friday of the Month


Every Saturday

Copyright © 2026 Shifting Vale Games - All Rights Reserved.


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